Sound Design & Synthesis
Building sounds nobody else has.
Synthesis from first principles, plus sampling and resampling.
Synthesis from scratch
Oscillators, filters, envelopes, LFOs.
- Waveforms and what they contain
- Subtractive synthesis: the classic path
- Filters: types, cutoff and resonance
- Envelopes: ADSR on everything
- LFOs and modulation
- Unison, detune and voices
- Build a bass, a pad and a lead
Beyond subtractive
FM, wavetable and granular.
- FM synthesis without the maths
- Wavetables and morphing
- Granular synthesis and textures
- Additive synthesis
- Physical modelling
- Synthesis check
Designing for a purpose
Sound with a job to do.
- Designing a bass that works everywhere
- Risers, impacts and transitions
- Textures and atmospheres
- Foley and found sound
- Design a complete sound palette
- Sound design final