Sound Design & Synthesis

Building sounds nobody else has.

Synthesis from first principles, plus sampling and resampling.

Synthesis from scratch

Oscillators, filters, envelopes, LFOs.

  1. Waveforms and what they contain
  2. Subtractive synthesis: the classic path
  3. Filters: types, cutoff and resonance
  4. Envelopes: ADSR on everything
  5. LFOs and modulation
  6. Unison, detune and voices
  7. Build a bass, a pad and a lead

Beyond subtractive

FM, wavetable and granular.

  1. FM synthesis without the maths
  2. Wavetables and morphing
  3. Granular synthesis and textures
  4. Additive synthesis
  5. Physical modelling
  6. Synthesis check

Designing for a purpose

Sound with a job to do.

  1. Designing a bass that works everywhere
  2. Risers, impacts and transitions
  3. Textures and atmospheres
  4. Foley and found sound
  5. Design a complete sound palette
  6. Sound design final