Sampler & Slicer
Turning any sound into an instrument.
Recording, mapping, chopping and mangling your own material. The fastest route to a sound nobody else has.
Sampling
Capture and map.
- Recording your own samples
- Trimming, normalising and looping a sample
- Playing one sample at different pitches
- Tuning a sample, and why the root note matters
- Shaping a sample with envelopes
Slicing
Breaking a loop apart.
- Slicing: finding the hits
- Re-sequencing slices
- Stutter, roll and glitch techniques
- Stretching and pitch artefacts as an effect
Resampling
The producer secret weapon.
- Resampling: recording your own output
- Building a sound in layers of resampling
- Build an instrument from a household object
- Sampler final