Sampler & Slicer

Turning any sound into an instrument.

Recording, mapping, chopping and mangling your own material. The fastest route to a sound nobody else has.

Sampling

Capture and map.

  1. Recording your own samples
  2. Trimming, normalising and looping a sample
  3. Playing one sample at different pitches
  4. Tuning a sample, and why the root note matters
  5. Shaping a sample with envelopes

Slicing

Breaking a loop apart.

  1. Slicing: finding the hits
  2. Re-sequencing slices
  3. Stutter, roll and glitch techniques
  4. Stretching and pitch artefacts as an effect

Resampling

The producer secret weapon.

  1. Resampling: recording your own output
  2. Building a sound in layers of resampling
  3. Build an instrument from a household object
  4. Sampler final