Recording & Audio Editing

Getting real sound in, and making it usable.

Microphones, interfaces, takes, comping and repair.

Signal chain

From air to the timeline.

  1. Microphones: dynamic, condenser, and your phone
  2. Polar patterns: which way a microphone listens
  3. Interfaces, gain and headroom
  4. Latency, monitoring and why you hear yourself late
  5. Room sound, and cheap fixes that work

Capturing takes

Recording performances you can use.

  1. Click tracks, count-ins and re-recording one section
  2. Multiple takes and take lanes
  3. Directing a performance
  4. Record a vocal or instrument take

Editing

Comping, timing and repair.

  1. Comping: building one great take from many
  2. Fades and click-free edits
  3. Fixing timing without making it robotic
  4. Pitch correction: invisible or obvious
  5. Noise, breaths, pops and rumble
  6. Comp and clean your take
  7. Recording and editing final