Recording & Audio Editing
Getting real sound in, and making it usable.
Microphones, interfaces, takes, comping and repair.
Signal chain
From air to the timeline.
- Microphones: dynamic, condenser, and your phone
- Polar patterns: which way a microphone listens
- Interfaces, gain and headroom
- Latency, monitoring and why you hear yourself late
- Room sound, and cheap fixes that work
Capturing takes
Recording performances you can use.
- Click tracks, count-ins and re-recording one section
- Multiple takes and take lanes
- Directing a performance
- Record a vocal or instrument take
Editing
Comping, timing and repair.
- Comping: building one great take from many
- Fades and click-free edits
- Fixing timing without making it robotic
- Pitch correction: invisible or obvious
- Noise, breaths, pops and rumble
- Comp and clean your take
- Recording and editing final