The Drum Machine
Programming kits that sound played, not typed.
The step sequencer and drum kits in depth, from first pattern to a signature kit of your own.
The kit and the grid
What each drum does.
- Kick, snare and hats: three jobs
- The step sequencer explained
- Steps, subdivisions and resolution
- Choosing a kit that suits the genre
- Programme four classic patterns
Making it groove
Pattern versus groove.
- Swing and shuffle
- Velocity: the most under-used control
- Ghost notes
- Pushing and dragging the beat
- Fills, and where they belong
- Groove check
Drum sound design
Building the kit itself.
- Choosing drum sounds that work together
- Layering two sounds into one
- Tuning drums to the track
- Transient shaping
- Processing the whole kit together
- Build a signature kit
- Drums final